Added in ACE3 v3.0.0

Overheating Framework

1. Config Values

1.1 Barrel Switching

class CfgWeapons {
    class MyMG {
        ace_overheating_mrbs = 3000; //Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
        ace_overheating_slowdownFactor = 1; //Slowdown Factor (this will be scaled based on the barrel temp)
        ace_overheating_allowSwapBarrel = 1; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
        ace_overheating_dispersion = 0.75; //Dispersion Factor (this will be scaled based on the barrel temp)
    };
};

1.2 Custom jam clearing animation

class CfgWeapons {
    class MyMG {
        ACE_clearJamAction = "GestureReloadMX"; // Custom jam clearing action. Default uses reload animation, use an empty string to undefine
    };
};