Added in ACE3 v3.12.0

Night Vision Framework

Note:

Changed in 3.12.0.

1. Config Values

class CfgWeapons {
  class myNightVision: NVGoggles {
      scope = 1;
      modelOptics = "";
      author = ECSTRING(common,ACETeam);
      descriptionShort = "Biocular nightvision goggles";
      displayName = "NV Goggles (Bio)";
      GVAR(border) = QPATHTOF(data\nvg_mask_binos_4096.paa); // Edge mask for different tube configurations. Three types: mono, bino and quad.
      GVAR(bluRadius) = 0.13; // Edge blur radius.
      GVAR(eyeCups) = 1; // Does have eyecups.
      GVAR(generation) = 4; // Generation 4. Affects image quality.
  };
};

2. Events

To change night vision settings with code use:

ace_nightvision_fogScaling = 0.5; // More is more fog.

ace_nightvision_effectScaling = 0.5; // More is more apparent effects.